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Here are some recent articles relating to casual browser games and video advertising.

Web Video Takes Off, Ads Trail
Thursday, 21 September 2006

..."For a big campaign to work, they need 100 million unique impressions,'' he says."That's sort of a bar for it being interesting. There are plenty of people watching video. The challenge is where are they watching it. It isn't a lack of eyeballs but a lack of aggregated eyeballs."

Meanwhile, the relative scarcity of online video ad inventory has caused the cost per thousand impressions to climb about 15% to 20% this year, estimates James Kiernan, vice president and associate director of digital media and innovation at MediaVest USA in New York.

While a 30-second ad during a prime-time broadcast TV show typically fetches a CPM rate of about $20, a 15- or 30-second online video ad currently commands a CPM of around $20 to $50, Kiernan says.

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Casual Games: Too Much of a Good Thing?
Monday, 27 August 2007

As industry giants such as EA look to build focused businesses around a niche market, does this sudden glut of properties herald a larger problem?

From a developer's point of view, casual games are the place to be. They're relatively quick and cheap to create, simple to distribute, and the easy-to-learn video games appeal to such a huge mass audience that the more that can be made, the merrier.

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Flash Is Back
Monday, 09 July 2007

The old school online format has been overlooked in the excitement surrounding Web 2.0. Now it's making a powerful comeback

Flash gaming is undergoing a blossoming of activity and creativity. The people who make the games, often teenage bedroom coders, are getting paid for their efforts. They're used to the idea of creating something and putting it up on the web for all to see, and new websites are springing up to capitalise on their work. Flash itself is becoming more powerful as a gaming platform. And, perhaps most importantly of all, the scene is at the centre of the rise of 'casual' gaming. Read More...

 
Worldwide Online Gaming Community Reaches 217 Million People
Wednesday, 11 July 2007

comScore, a leader in measuring the digital world, today released the results of a global study into online gaming, showing the number of unique visitors to these sites to have reached almost 217 million worldwide – a year-on-year growth of 17 percent.

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In-Game Ads To Reach Nearly $1 Billion In 2011
Tuesday, 10 July 2007

In-game advertising will be an almost-billion-dollar industry by 2011, according to a new report from the Yankee Group. Globally, the in-game ad market is expected to grow from the $77.7 million generated last year to $971.3 million by 2011. (The study echoed the results of another report released a week earlier, where Parks Associates projected in-game advertising to reach over $800 million in 2012.)

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Giving Pre-Roll Video A Chance
Wednesday, 14 March 2007

...The pre-roll ad unit allows traditional advertisers to make use of existing video assets, i.e. TV commercials. Because of this, pre-roll has made it relatively easy for advertisers with existing video to efficiently move these assets online. While creating video assets specifically for the Web is great, there is nothing wrong with repurposing 15- and 30- second spots originally made for broadcast, especially if they are strong and compelling, or humorous and memorable. With a professionally produced, nationally televised 30-second commercial costing upwards of $500,000, why not fully leverage that investment?

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Cheap, Easy, Fun--And Profitable
Wednesday, 07 March 2007

The videogame industry has a lock on young men with lots of time and disposable income. Now they're targeting another demo: grandmothers, little girls, stressed-out working stiffs and lonely hearts.

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